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I worked mostly in a team for this as the sole programmer, a lot of the direction and mechanics behind this game came from our lead artist, but i produced a lot of the UI elements for the game and handled asset integration along with the programming.

skye.png
skye2.png

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The game relies on using a reticle/cursor to aim the weapon, which moves skye's arm directly towards where you're aiming and flips the character depending on the direction the player is aiming.

[Mechanics and what i experimented with the game]

This game gave me a big oppotunity to experiment with more mathematics for games than i had previously used along with being my first experience creating functional healthbars and objects that can be picked up.

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skye3.png

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[further development info & reflections]

Handling all of the programming and unity integration for this game was incredibly time consuming and limited the total amount of content we could make and produce.

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