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Final Cut

​Unreal 5.2 C++ & Blueprints project for Ravensbourne University of London Work Based Learning module and the 2024 Panic horror Jam

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A collaborative effort  between myself (C++ Gameplay Programming) and fellow student Tung Lam (Blueprint AI Programming). This is a first person horror game around exploring an abandoned film developing building and discovering their automated machinery hasnt quite come to a stop.

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[More on the gameplay and visual style]

This game was more inspired by my love of photography and physical film especially, with the premise being a film development studio with The Editor being made from film equipment and designed with film in mind.

[Mechanics and what i experimented with the game]

This was my first big project using C++ for the unreal engine, i spent a lot of time dissecting the code of the First Person Starter project to create my pick-up torch, batteries and interactable objects.

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[further development info & reflections]

I also learned about the asset market in the unreal engine, Quixel Bridge, and how to import assets for the game using it.

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Sequencing and animating in unreal was also a first for me and handled mostly through blueprints, but i found it fun to learn the tools unreal has for animating and rendering.

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